The 2010 Jefferson Open 3v3 Rules:
TOURNAMENT HEADQUARTERS
Tournament
Headquarters will be located at Striker Park; 4801 Pouncey Tract
Rd., Glen Allen, VA 23059; Tournament Director: Chris Friant;
804-288-4625
REGISTRATION
Team
Check-in/Registration will occur at Striker Park (Pavilion) 1 hour before
the team’s first game on Saturday, July 17th.
Click here for Team Registration Form...
Form is to be brought to
registration 1 hour before team's first game.
RULES
OF THE GAME
* FIFA rules apply if not modified
within *
The
following rules have been designed to ensure fair play for all
participants. Each player is expected to understand these rules
prior to their participation in the tournament. Any questions
concerning these rules should be directed to Tournament Staff.
Teams will
be placed into divisions based upon age, gender and playing
experience. Any team or player determined by the Tournament
Director to have falsified age or skill level will be dismissed
from the tournament. Teams that span more than one age group
will be placed into the division of the oldest player on the
team.
Schedule Changes:
It is the
responsibility of the coach or team captain to check the
schedule for any changes after each tournament game (you will
not be notified of changes).
Sportsmanship:
Good
sportsmanship is to prevail at all times. Coaches will be held
responsible for the conduct of themselves, their players,
players’ parents and spectators.
Number
of Players:
Six is the
maximum number of players on a team: three field players and
three substitutes. (A team must have a minimum of 2 field
players). Players may only play on one team per division. There
are no goalkeepers in 3v3.
Player
Registration:
All
players must be registered prior to their first scheduled game
time. Teams cannot add players after their first game has been
started. Tournament officials have the right to demand proof of
age for any player included on the roster.
Falsifying Ages:
A team,
player or coach determined by the Tournament Staff to have
falsified age, identity, or skill level will be dismissed from
the tournament and potentially future events. This act of
sportsmanship will not be tolerated by the Jefferson Open 3v3.
Skill
Level:
Teams are
placed in divisions based on their players’ competitive
experience. Teams that have one or more players with any
competitive experience will be bracketed in the competitive
division. A team that qualifies as a recreational team at the
Local and Regional event will be considered a recreational team
at the World Championships. In effect, if a team qualifies
before they play competitive soccer than they will play in the
division they have qualified.
Proof
of Age:
All
participants must provide proof of age if asked by a tournament
official (players and coaches are required to have their proof
of age at all times).
Age of
Participants:
The age
group of each team is determined by the birthdate of the oldest
player on the roster
Uniforms/Protective Casts:
All
players must wear jerseys/shirts during play and each team must
bring both a light and dark colored jersey/shirt. If both teams
are wearing the same color, a coin flip in pool play will
determine which team must change. In playoffs, the higher seed
will have the option. The Tournament Director, Athletic trainer
and/or referee assignor must approve players wearing protective
casts. Hard casts will not be allowed. No jewelry will be
allowed, including earrings of any type, rope necklaces and
bracelets. The only exception will be players wearing medical
bracelets.
Tournament Equipment:
All
players must wear shin guards. Any player without shin guards
will not be allowed to play.
Game Balls:
All Game Balls
will be provided by the tournament. Only balls provided by
the tournament can be used for all tournament games.
Here are the following sizes for each group: U8-U12 = Size 4 and U13 & up = Size 5.
Field
Dimensions:
The
playing field is
U9 and higher
- 30 yards by 40 yards
U8 -
20
yards by x 30 yards
The
goals are four feet high and six feet wide.
The
Goal Box:
The goal
box is ten feet wide by six foot long located directly in front
of the goal. The goals are four feet high by six feet wide.
There is no ball contact allowed within the goal box, however,
all players may pass through the goal box as long as they
do not touch the ball while in the box. If the ball
comes to a rest on the goal box, a goal kick is awarded
regardless of who touched the ball last. Any part of the ball or
player’s body on the line or inside the plane of the box is
considered in the goal box and an extension of such. If a
defensive player touches the ball after it has entered the
plane, a goal will be awarded to
the offensive team. If an offensive player touches the ball
after it has entered the plane, a goal kick will be awarded to
the defensive team. The plane of the goal box extends upward.
Goal
Scoring:
A goal may
only be scored from a touch (offensive or defensive) within the
team’s offensive half on the field. The ball must be completely
on the offensive half of the field, and cannot be touching the
mid-line (Example: kick-off). If a player in their defensive
half kicks the ball across the midline and the ball hits
another player (offensive or defensive) and the ball goes in the
goal, a goal will be awarded. If a ball is kicked from the
defensive half and is not touched before the ball rests in the
goal, a goal kick is awarded to the defensive team.
Game
Duration:
The game
shall consist of two 12-minute halves separated by a two minute
halftime period OR the first team to reach 12 goals, whichever
comes first. A coin toss will determine direction and possession
before the start of the game. Games tied after regulation play
shall end in a tie, except in the playoffs. There are no
timeouts and the Game Clock does not stop in 3v3 games. The
referee has the official time on the field and holds the right
to take necessary action if he/she feels that a team is delaying
the game.
Forfeits:
Teams are
given five minutes before a forfeit is issued by the referee.
All forfeits must be approved by the Tournament Director before
the game is considered an official forfeit. The Tournament
Director has the option to replay a forfeited game if deemed
necessary.
Substitution:
Substitutions may be made during dead-ball situations,
regardless of possession. Teams must gain the referees attention
and players must enter and exit at mid-field.
Substitutions should not be made on the fly!
Delay
of Game:
Any player
may be cautioned with a yellow card if it is deemed by the
referee that the player is intentionally wasting time .e.g.: if
a player intentionally kicks the ball long distances away from
the playing field in order to waste time.
Playoff
Overtime:
Shall
consist of a 3-minute overtime period with a coin
toss to decide kick-off/direction. Overtime is played to the
duration of the 3-minutes; it is not golden goal. If no team has scored in the 3-minute
overtime, the winner shall be decided in a shootout with a coin
toss to decide team kicking order. The three players from each
team remaining on the field at the end of the overtime period
will be the only players to kick for their team. The remaining
three field players after overtime regulation will rotate,
alternating teams with each kick. The first round of shootouts
will consist of each player kicking once (round of 3 players
shooting per team). The team with the most goals after the
first round will be considered the winner. If the score remains
tied after the first round of penalty kicks, the same 3 players
will alternate in the same order in a sudden death penalty kick
format until one team scores unanswered. If one team has
received a red card during the game and finishes with 2 players
on the field, a remaining roster player (other than the red
carded player) must be chosen to kick in the rotation of penalty
kicks. If the red-carded player is the last remaining roster
player, one of the two field players must kick twice.
No
Offsides in 3v3 Soccer!
No
Slide Tackling:
If a
player is sliding, no contact is allowed. If a player slides
and contact is initiated, a free kick shall be awarded. This
does not prevent players from sliding to stop/intercept a ball
where contact is not initiated during the slide. Example: a
player may slide to save a ball from going out-of-bounds.
Hand
Ball Clarification:
Deliberate
handling of the ball that denies a team of an obvious
goal-scoring opportunity will result in the following: (1) A
penalty kick (at the discretion of the referee) (2) A yellow or
red card given to the player committing the hand ball (at the
discretion of the referee).
Cautioned Players (Yellow Card):
Players
that receive two yellow cards in one game will result in a red
card. (Please see red card rule). Any player accumulating three
yellow cards during a tournament will automatically be suspended
for their next game (no exceptions).
Player
Ejection (Red Card):
Referee’s
have the right to eject a player or coach from the game for
continual disobedience or as a result of an incident that
warrants sending off. The team may then continue with their
remaining two, three or four players, however, if the player
receiving the red card was on the field of play, the team must
complete the entire game a player short. The player receiving
the red card will automatically be suspended for their next game
(no exceptions). Players or coaches that are red carded must
leave the immediate playing area, including the fan and team
areas. If the player delays or refuses to leave, the game will
be forfeited in favor of opposing team (regardless of the score
at the time of the incident).
**If
players are red carded for fighting, they will be ejected from
the tournament and are subject to removal from the facility for
the duration of the event.
Coach/Parent Ejection:
Referees
have the right to eject a coach or parent from any game for
continual disobedience or as a result of an incident that
warrants ejection. Coaches or parents whom are ejected by the
referee or tournament official must leave the field and area
around the field before play will continue. If a coach or parent
refuses to leave, the game will be forfeited in favor of the
opposing team.
Kick-Off:
May be
taken in any direction. You cannot score directly from a kick
off (ball must be 100% over the mid-line to be considered on the
offensive half of the field).
Kick-Ins:
The ball
shall be kicked into play from the sideline instead of thrown
in. The ball is considered in play when the ball is touched and
moves one full rotation.
Five
Yard Rule:
In all
dead-ball situations, defending players must stand at least five
yards away from the ball. If the defensive player’s goal is
closer than five yards, the ball shall be played five yards from
the goal box in line with the direction of play prior to the
penalty.
Direct
& Indirect Kicks:
All
dead-ball kicks (kick-ins, kick-offs, free kicks) are indirect
with the exception of corner/penalty kicks.
Goal
Kicks:
May be
taken from any point of the end line.
Penalty
Kicks:
Shall be
awarded if, in the referee’s opinion, a scoring opportunity was
nullified by an infraction (the infraction does not
automatically result in a red card). Penalty kicks are direct
kicks taken from the center of the mid-line with all players (on
both teams) behind the mid-line. Penalty kicks are dead ball
infractions. If a goal is not scored, the defense obtains
possession with a goal kick.
Scoring
(In bracket Play):
Games will
be scored according to the following: 3 points for a win; 1 point
for a tie; 0 points for a loss. A forfeited game is scored as a
5-0 win for the team that is present. Referees will provide
the winning coach a scorecard, which must be turned into the
Head Quarters Tent immediately following the game!
Forfeits:
Any team
forfeiting two games during pool play will be removed from the
tournament. Any team forfeiting one game during the playoffs
will be removed from the tournament.
Rules for Advancement:
Teams will be awarded points on the following basis:
Six (6) points for each Win
Three (3) points for each Tie
Zero (0) points for each Loss
One (1) point for each goal scored up to a maximum of three (3)
per game.
One (1) point for each shutout
Examples:
A 0-0 tie will be scored as 4 points for each team (3 for tie, 1
for shutout)
A 4-2 game will be scored as 9 points for the winning team (6
for win, 3 for goals) and 2 points to the losing team (2 for
goals).
In the event of a tie in points at the end of bracket play; the
winner for advancement to Semi-Final or Finals will be
determined as follows:
1. The
winner in head to head competition. (If there is a 3 team tie,
proceed to the next tie breaker)
2. Goal
differential, max of +/-3 per game (Team wins 4-0, only gets 3
points, losing team gets -3)
3. Goals
For (max 5 goals per game)
4. Goals
Against (max 5 goals per game)
5. Shoot-Outs*
When the
tiebreaker system is used, the
criteria are followed from 1 through 4 until one team is
eliminated and then the criteria starts over again at Rule #1.
Rules are repeated until one team remains.
Protests:
Protests
are strongly discouraged as this is a friendly tournament.
Referee judgment calls are not grounds for a protest. A team
wishing to protest must do so to a Tournament Director within 30
minutes of the game in question. The formal protest must be made
from the head coach of the team protesting. Videotape is
not acceptable as a form of protest or decision review.
Weather
Related Issues:
The
Jefferson Open 3v3 Staff reserves the right to modify,
reschedule, or cancel the tournament due to inclement weather.
The Tournament Director has the right to move or reschedule
games, as well as the right to shorten game lengths.
** The Tournament Director will have final say on all disputes
and interpretations of Tournament Rules. **
Please direct any questions you may have to our Tournament/Club Line
at
Office: 804.288.4625, ext 16 Fax: 804.285.8477 or Email:
tournaments@richmondstrikers.com
©
www.strikerstournaments.com 2010